
Basic rules for better results :
Normalizing : Always normalize the audio you are using,
this way you ensure that the material is of highest possible db-level, which
again will result in a lower noise level in your finished project.
Stretching : Try to avoid stretching/compressing wave,
it will alomst always sound...stretched :)
Wave vs Midi : Sampled drums/percussion always sound
better than midi-drums ! Using samples also allows better flexibility as to
editing the sounds later.
Mono/Stereo : Using mono single-drum-shots can lighten
the load on your computer. Its virtually impossible to hear the difference
between a stereo kick-drum and a mono one. If you are after a stereo effect,
use the panning-control in your sequenser.
Delay : If you are experiencing noticeable delay between
the audio and the midi in your sequenser, try capturing the midi to wave.
This is also so more reliable as to editing the song/project later.
Effects : Using delay/reverb effects can really freshen
up your song, but try to add this on the different parts AFTER the song is
done. This way, you will be sure that the parts are of optimal quality. Also,
using realtime DX/VST FX can dramatically slow your computer, so instead make
a backup of the original dry wave, and then add FX to the file and import
the new FX'ed file into you sequenser.
Copyright : Using samples from other peoples records/movies-TV can be really cool, but beware that these things are often copyrighted, which can result in you being sued ! The samples here on MeanBeat are (to the best of my knowledge) copyright-free, however if you find something here that you feel is your work, PLEASE contact me and the samples will be removed instantly. I'm not after trouble :)
Check back, section will be more thorough in time !